Fighting game fan HiFight who regularly shares great FG moments on Twitter has developed a simple, 2D fighting game that focuses on this important aspect. “FOOTSIES is a 2D fighting game where players can control character movement horizontally and use one attack button to perform normal and special moves to defeat their opponent. Several months ago I wanted to practice programming in Unity and came up with the idea of super simple fighting game with minimal control (and graphic) but retain the fundamental feeling of the genre (spacing, hit confirm and whiff punish) The game is called FOOTSIES. Detail: https://hifight.github.io/footsies/. Footsies Is A Stripped-Down Fighting Game That Focuses On The Art Of Timing As most mainstream fighting games aim to complexify their systems while making the basics accessible. Enter Footsies, a fighting game that will show the power of proper timing and spacing the hard way.
Two buttons, two kicks, and two banditos. Luke Esquivel explains how his indie fighter Senor Footsies is reimagining fighting games with minimalist design.
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Under the blazing sun of a nameless desert, two poncho-wearing banditos square off in mortal combat. They do not fight with guns or knives, only kicks. One kick, one kill. Two men enter, one man--well, you get the idea. This is the simplicity of Senor Footsies.
Described as an 'instantly learnable fighting game' by its creator, Luke 'A-Rival' Esquivel, this game distills the conventional fighting formula down to one of its fundamentals: spacing. It's a simple, fast-paced game that bucks the trend of an increasingly mechanics-heavy genre.
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